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== Precipitation ==
== Precipitation ==
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles|Pollutedocean}}. {{Tiles|Wasteland}} tiles are converted to {{Tiles|Greenery}} tiles. {{Tiles|Pollutedocean}} tiles are converted to {{Tiles|Ocean}} tiles.
Precipitation is divided into two types: Rainfall and Snowfall.


== Conditions ==
== Conditions ==

Revision as of 23:54, 8 June 2024

The Weather in Terra Nil is made up of 4 varying conditions, some of which are shared with the Map, Sunlight (Sunlight.png), and Precipitation. In the beginning of each scenario, there is always 100% Sunlight.png and no precipitation. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (Humid Icon.png), Radiation (Radiation.png), Temperature (Temp Icon.png), and Toxicity (Toxicity.png).

Sunlight

Sunlight is a constant weather condition during gameplay.

Precipitation

Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all Wasteland and Polluted Ocean. Wasteland tiles are converted to Greenery tiles. Polluted Ocean tiles are converted to Ocean tiles.

Conditions

Humidity

Humidity is a variable condition that affects and is affected by player actions.

Radiation

Radiation is a variable condition that affects and is affected by player actions.

Temperature

Temperature is a variable condition that affects and is affected by player actions.

Toxicity

Toxicity is a variable condition that affects and is affected by player actions.

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