Weather: Difference between revisions
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== Precipitation == |
== Precipitation == |
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Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles|Pollutedocean}}. {{Tiles|Wasteland}} tiles are converted to {{Tiles|Greenery}} tiles. {{Tiles|Pollutedocean}} tiles are converted to {{Tiles|Ocean}} tiles. |
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Precipitation is divided into two types: Rainfall and Snowfall. |
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== Conditions == |
== Conditions == |
Revision as of 23:54, 8 June 2024
The Weather in Terra Nil is made up of 4 varying conditions, some of which are shared with the Map, Sunlight (), and Precipitation. In the beginning of each scenario, there is always 100%
and no precipitation. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (
), Radiation (
), Temperature (
), and Toxicity (
).
Sunlight
Sunlight is a constant weather condition during gameplay.
Precipitation
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all Wasteland and Polluted Ocean. Wasteland tiles are converted to Greenery tiles. Polluted Ocean tiles are converted to Ocean tiles.
Conditions
Humidity
Humidity is a variable condition that affects and is affected by player actions.
Radiation
Radiation is a variable condition that affects and is affected by player actions.
Temperature
Temperature is a variable condition that affects and is affected by player actions.
Toxicity
Toxicity is a variable condition that affects and is affected by player actions.