Weather
The Weather in Terra Nil is made up of four constant conditions, Precipitation, and four varying conditions, some of which are shared with the Map. The four constant conditions are Sunlight (), Wind, Tide, and Auroras. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (
), Radiation (
), Temperature (
), and Toxicity (
). In the beginning of each scenario, there is always 100%
, Wind, and Tide (when applicable) with no precipitation or auroras.
Constant Conditions
Sunlight
Sunlight is type of space weather. During gameplay, there is no day/night cycle and sunlight is constant. Sunlight allows the Solar Amplifier to emit a focused beam of light to ignite controlled burns which produce the Ash tile.
Wind
Wind is a type of atmospheric weather and a renewable power source (). During gameplay, wind speed does not change and is constant. The constant wind speed allows the Turbine to produce 6
steadily.
Tide
Tide is a type of oceanic weather and a renewable power source (). During gameplay, tidal forces are constant which allow the Tidal Turbine to generate X
steadily.
Auroras
Auroras are a type of space weather. In Terra Nil, Auroras are only available in the polar continent once < 5% and are purely aesthetic.
Precipitation
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all Wasteland and Polluted Ocean. Also, any Lava will be converted to Rock.
Rainfall
Snowfall
Location | ![]() |
![]() |
![]() |
Remediated | Produced |
---|---|---|---|---|---|
Volcanic Glacier | >40% | <-5°C | <20% | ![]() ![]() ![]() ![]() |
Snow ![]() ![]() |
Polluted Fjord | >40% | <-5°C | <20% | ![]() ![]() ![]() |
Snow ![]() |
Varying Conditions
Humidity
Humidity is a variable condition that affects and is affected by player actions.
Radiation
Radiation is a variable condition that affects and is affected by player actions.
Optional Goals | ![]() |
---|---|
Fireflies | <35cpm |
Pelagic fish | <25cpm |
Migratory birds | <30cpm |
Kelp forests | <30cpm |
Vegetation boom | <30cpm |
Rainfall | <30cpm |
Temperature
Temperature is a variable condition that affects and is affected by player actions.
Toxicity
Toxicity is a variable condition that affects and is affected by player actions.
Optional Goals | ![]() |
---|---|
Aurora | <5% |
Butterflies | <35% |
Icebergs | <25% |
Migratory birds | <50% |
Pelagic fish | <15% |
Snowfall | <20% |