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The '''Weather''' in [[Terra Nil]] is made up of 4 varying conditions, some of which are shared with the [[Map]], Sunlight ({{Icons|Sunlights}}), and Precipitation. In the beginning of each scenario, there is always 100% {{Icons|Sunlights}} and no precipitation. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity ({{Icons|Humids}}), Radiation ({{Icons|Rads}}), Temperature ({{Icons|Temps}}), and Toxicity ({{Icons|Toxics}}).
The '''Weather''' in [[Terra Nil]] is made up of four constant conditions, Precipitation, and four varying conditions, some of which are shared with the [[Map]]. The four constant conditions are Sunlight ({{Icons|Sunlights}}), Wind, Tide, and Auroras. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity ({{Icons|Humids}}), Radiation ({{Icons|Rads}}), Temperature ({{Icons|Temps}}), and Toxicity ({{Icons|Toxics}}). In the beginning of each scenario, there is always 100% {{Icons|Sunlights}}, Wind, and Tide (when applicable) with no precipitation or auroras.


== Sunlight ==
== Constant Conditions ==

Sunlight is a constant weather condition during gameplay.
=== Sunlight ===
Sunlight is type of space weather. During gameplay, there is no day/night cycle and sunlight is constant. Sunlight allows the [[Solar Amplifier]] to emit a focused beam of light to ignite controlled burns which produce the {{Tiles|Ash}} tile.

=== Wind ===
Wind allows the [[Turbine]] to produce 6{{Icons|Powers}}.

=== Tide ===
Tidal forces allow the [[Tidal Turbine]] to operate.

=== Auroras ===
Auroras are a type of space weather. In [[Terra Nil]], Auroras are only available in the Northern continent once {{Icons|Toxics}} < 5% and are purely aesthetic.

Sunlight and Wind are constant weather conditions during gameplay. There is no day/night cycle in [[Terra Nil]]. Auroras are available in the Northern continent once {{Icons|Toxics}} < 5% and are purely aesthetic.


== Precipitation ==
== Precipitation ==
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles|Pollutedocean}}. {{Tiles|Wasteland}} tiles are converted to {{Tiles|Greenery}} tiles. {{Tiles|Pollutedocean}} tiles are converted to {{Tiles|Ocean}} tiles.
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles|Pollutedocean}}. {{Tiles|Wasteland}} tiles are converted to {{Tiles|Greenery}} tiles. {{Tiles|Pollutedocean}} tiles are converted to {{Tiles|Ocean}} tiles.


== Conditions ==
== Varying Conditions ==


=== Humidity ===
=== Humidity ===

Revision as of 00:28, 9 June 2024

The Weather in Terra Nil is made up of four constant conditions, Precipitation, and four varying conditions, some of which are shared with the Map. The four constant conditions are Sunlight (Sunlight.png), Wind, Tide, and Auroras. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (Humid Icon.png), Radiation (Radiation.png), Temperature (Temp Icon.png), and Toxicity (Toxicity.png). In the beginning of each scenario, there is always 100% Sunlight.png, Wind, and Tide (when applicable) with no precipitation or auroras.

Constant Conditions

Sunlight

Sunlight is type of space weather. During gameplay, there is no day/night cycle and sunlight is constant. Sunlight allows the Solar Amplifier to emit a focused beam of light to ignite controlled burns which produce the Ash tile.

Wind

Wind allows the Turbine to produce 6Power.png.

Tide

Tidal forces allow the Tidal Turbine to operate.

Auroras

Auroras are a type of space weather. In Terra Nil, Auroras are only available in the Northern continent once Toxicity.png < 5% and are purely aesthetic.

Sunlight and Wind are constant weather conditions during gameplay. There is no day/night cycle in Terra Nil. Auroras are available in the Northern continent once Toxicity.png < 5% and are purely aesthetic.

Precipitation

Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all Wasteland and Polluted Ocean. Wasteland tiles are converted to Greenery tiles. Polluted Ocean tiles are converted to Ocean tiles.

Varying Conditions

Humidity

Humidity is a variable condition that affects and is affected by player actions.

Radiation

Radiation is a variable condition that affects and is affected by player actions.

Temperature

Temperature is a variable condition that affects and is affected by player actions.

Toxicity

Toxicity is a variable condition that affects and is affected by player actions.

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