Weather: Difference between revisions
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=== Auroras === |
=== Auroras === |
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Auroras are a type of space weather. In [[Terra Nil]], Auroras are only available in the |
Auroras are a type of space weather. In [[Terra Nil]], Auroras are only available in the polar continent once {{Icons|Toxics}} < 5% and are purely aesthetic. |
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== Precipitation == |
== Precipitation == |
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Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles| |
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all {{Tiles|Wasteland}} and {{Tiles|PollutedOcean}}. Also, any {{Tiles|Lava}} will be converted to {{Tiles|Rock}}. |
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=== Rainfall === |
=== Rainfall === |
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{| class="mw-collapsible |
{| class="wikitable sortable mw-collapsible" |
||
! Location !! {{Icons|Humids}} !! {{Icons|Temps}} !! {{Icons|Rads}} !! class="unsortable" | Remediated !! class="unsortable" | Produced |
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!Location |
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!Required Conditions |
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!Remediated Tiles |
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!Produced Tiles |
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|- |
|- |
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|River |
| [[River Valley]] |
||
| |
| >70% |
||
| N/A |
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|{{Icons|Wasteland}} {{Icons|Ash}} |
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| N/A |
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|{{Icons|Greenery}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} |
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| {{Icons|Greenery}} |
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|- |
|- |
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|Abandoned Quarry |
| [[Abandoned Quarry]] |
||
| |
| >70% |
||
| N/A |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Lava}} |
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| N/A |
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|{{Icons|Greenery}} {{Icons|Rock}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Lava}} |
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| {{Icons|Greenery}} {{Icons|Rock}} |
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|- |
|- |
||
| |
| [[Desolate Island]] |
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| >99% |
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|{{Icons|Humids}} > 99%, {{Icons|Temps}} > 35°C |
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| >35°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Pollutedocean}} |
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| N/A |
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|{{Icons|Greenery}} {{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|PollutedOcean}} |
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| {{Icons|Greenery}} {{Icons|Ocean}} |
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|- |
|- |
||
|Archipelago |
| [[Archipelago]] |
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| >99% |
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|{{Icons|Humids}} > 99%, {{Icons|Temps}} > 35°C |
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| >35°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Pollutedocean}} |
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| N/A |
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|{{Icons|Greenery}} {{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|PollutedOcean}} |
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| {{Icons|Greenery}} {{Icons|Ocean}} |
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|- |
|- |
||
| [[Flooded City]] |
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|Continent A |
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| >85% |
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|{{Icons|Humids}} > XX%, {{Icons|Temps}} > XX°C, {{Icons|Rads}} < 5% |
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| >25°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Pollutedocean}} |
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| <30cpm |
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|{{Icons|Greenery}} {{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|PollutedOcean}} |
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| {{Icons|Greenery}} {{Icons|Ocean}} |
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|- |
|- |
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| [[Irradiated Sprawl]] |
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|Continent B |
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| >85% |
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|{{Icons|Humids}} > XX%, {{Icons|Temps}} > XX°C, {{Icons|Rads}} < 5% |
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| >25°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Pollutedocean}} |
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| <30cpm |
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|{{Icons|Greenery}} {{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|PollutedOcean}} |
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| {{Icons|Greenery}} {{Icons|Ocean}} |
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|} |
|} |
||
=== Snowfall === |
=== Snowfall === |
||
{| class=" |
{| class="wikitable sortable mw-collapsible" |
||
! Location !! {{Icons|Humids}} !! {{Icons|Temps}} !! {{Icons|Toxics}} !! class="unsortable" | Remediated !! class="unsortable" | Produced |
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!Location |
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!Required Conditions |
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!Remediated Tiles |
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!Produced Tiles |
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|- |
|- |
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| [[Volcanic Glacier]] |
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|A |
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| >40% |
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|{{Icons|Humids}} > 40%, {{Icons|Temps}} > -5°C, {{Icons|Toxics}} < 20% |
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| <-5°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Lava}} {{Icons|Pollutedocean}} |
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| <20% |
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|{{Tiles|Snow}} {{Icons|Rock}}{{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Lava}} {{Icons|PollutedOcean}} |
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| {{Icons|Snow}} {{Icons|Rock}}{{Icons|Ocean}} |
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|- |
|- |
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| [[Polluted Fjord]] |
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|B |
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| >40% |
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|{{Icons|Humids}} > 40%, {{Icons|Temps}} > -5°C, {{Icons|Toxics}} < 20% |
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| <-5°C |
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|{{Icons|Wasteland}} {{Icons|Ash}} {{Icons|Pollutedocean}} |
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| <20% |
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|{{Tiles|Snow}} {{Icons|Ocean}} |
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| {{Icons|Wasteland}} {{Icons|Ash}} {{Icons|PollutedOcean}} |
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| {{Icons|Snow}} {{Icons|Ocean}} |
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|} |
|} |
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== Varying Conditions == |
== Varying Conditions == |
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=== Humidity === |
=== Humidity === |
||
Humidity is a variable condition that affects and is affected by player actions. |
Humidity is a variable condition that affects and is affected by player actions. |
||
{| class="wikitable sortable mw-collapsible mw-collapsed" |
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! Optional Goals !! {{Icons|Humids}} |
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|- |
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| Fungi in forests |
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| >40% |
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|- |
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| Ivy overgrowth |
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| >70% |
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|- |
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| Moss on boulders |
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| >40% |
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|- |
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| Moss on rocks |
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| >50% |
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|- |
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| Rainfall |
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| >70% |
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|- |
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| Rainfall (Continental) |
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| >85% |
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|- |
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| Rainfall (Tropical) |
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| >99% |
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|- |
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| Snowfall |
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| >40% |
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|- |
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| Vegetation boom |
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| >90% |
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|- |
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| Wildflower bloom |
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| >22% |
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|} |
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=== Radiation === |
=== Radiation === |
||
Radiation is a variable condition that affects and is affected by player actions. |
Radiation is a variable condition that affects and is affected by player actions. |
||
{| class="wikitable sortable mw-collapsible mw-collapsed" |
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! Optional Goals !! {{Icons|Rads}} |
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|- |
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| Fireflies |
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| <35cpm |
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|- |
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| Pelagic fish |
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| <25cpm |
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|- |
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| Migratory birds |
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| <30cpm |
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|- |
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| Kelp forests |
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| <30cpm |
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|- |
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| Vegetation boom |
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| <30cpm |
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|- |
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| Rainfall |
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| <30cpm |
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|} |
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=== Temperature === |
=== Temperature === |
||
Temperature is a variable condition that affects and is affected by player actions. |
Temperature is a variable condition that affects and is affected by player actions. |
||
{| class="wikitable sortable mw-collapsible mw-collapsed" |
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! Optional Goals !! {{Icons|Temps}} |
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|- |
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| Butterflies |
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| >5°C |
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|- |
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| Fireflies |
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| >5°C |
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|- |
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| Icebergs form |
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| <0°C |
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|- |
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| Ivy overgrowth |
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| >15°C |
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|- |
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| Kelp forests |
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| <5°C |
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|- |
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| Migratory birds |
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| >15°C |
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|- |
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| Moss on boulders |
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| <15°C |
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|- |
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| Moss on rocks |
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| <10°C |
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|- |
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| Rainfall |
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| >25°C |
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|- |
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| Rainfall (Tropical) |
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| >35°C |
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|- |
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| Snowfall |
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| <-5°C |
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|- |
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| Snow melts |
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| >0°C |
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|- |
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| Vegetation boom |
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| >20°C |
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|} |
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=== Toxicity === |
=== Toxicity === |
||
Toxicity is a variable condition that affects and is affected by player actions. |
Toxicity is a variable condition that affects and is affected by player actions. |
||
{| class="wikitable sortable mw-collapsible mw-collapsed" |
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! Optional Goals !! {{Icons|Toxics}} |
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|- |
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| Aurora |
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| <5% |
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|- |
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| Butterflies |
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| <35% |
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|- |
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| Icebergs |
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| <25% |
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|- |
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| Migratory birds |
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| <50% |
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|- |
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| Pelagic fish |
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| <15% |
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|- |
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| Snowfall |
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| <20% |
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|} |
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[[Category:Climate]] |
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[[Category:Weather| ]] |
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Latest revision as of 09:57, 19 August 2025
The Weather in Terra Nil is made up of four constant conditions, Precipitation, and four varying conditions, some of which are shared with the Map. The four constant conditions are Sunlight (
), Wind, Tide, and Auroras. Precipitation is either Rainfall or Snowfall. The other four varying conditions are Humidity (
), Radiation (
), Temperature (
), and Toxicity (
). In the beginning of each scenario, there is always 100%
, Wind, and Tide (when applicable) with no precipitation or auroras.
Constant Conditions
Sunlight
Sunlight is type of space weather. During gameplay, there is no day/night cycle and sunlight is constant. Sunlight allows the Solar Amplifier to emit a focused beam of light to ignite controlled burns which produce the Ash tile.
Wind
Wind is a type of atmospheric weather and a renewable power source (
). During gameplay, wind speed does not change and is constant. The constant wind speed allows the Turbine to produce 6
steadily.
Tide
Tide is a type of oceanic weather and a renewable power source (
). During gameplay, tidal forces are constant which allow the Tidal Turbine to generate X
steadily.
Auroras
Auroras are a type of space weather. In Terra Nil, Auroras are only available in the polar continent once
< 5% and are purely aesthetic.
Precipitation
Precipitation is divided into two types: Rainfall and Snowfall. Triggering either of the precipitation events is permanent and produces a mass remediation effect on all Wasteland and Polluted Ocean. Also, any Lava will be converted to Rock.
Rainfall
| Location | Remediated | Produced | |||
|---|---|---|---|---|---|
| River Valley | >70% | N/A | N/A |
|
|
| Abandoned Quarry | >70% | N/A | N/A |
|
|
| Desolate Island | >99% | >35°C | N/A |
|
|
| Archipelago | >99% | >35°C | N/A |
|
|
| Flooded City | >85% | >25°C | <30cpm |
|
|
| Irradiated Sprawl | >85% | >25°C | <30cpm |
|
|
Snowfall
| Location | Remediated | Produced | |||
|---|---|---|---|---|---|
| Volcanic Glacier | >40% | <-5°C | <20% |
|
![]()
|
| Polluted Fjord | >40% | <-5°C | <20% |
|
|
Varying Conditions
Humidity
Humidity is a variable condition that affects and is affected by player actions.
| Optional Goals |
|---|
Radiation
Radiation is a variable condition that affects and is affected by player actions.
| Optional Goals |
|---|
Temperature
Temperature is a variable condition that affects and is affected by player actions.
| Optional Goals |
|---|
Toxicity
Toxicity is a variable condition that affects and is affected by player actions.
| Optional Goals |
|---|








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